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Guitar Hero Greatest Hits Review

Guitar Hero Greatest Hits Review

Written By Gaetano Prestia

Ever since Guitar Hero first graced our Playstation 2’s a few years back, the music video-game genre has never been the same. In a genre that was once dominated by the likes of Beatmania and Dance Dance Revolution, Guitar Hero has expanded into one of the most recognizable brands on the planet; not just in the video-game industry, but also in the entertainment industry as a whole. There’s also Rock Band, which has developed a strong niche audience with its indie and lesser known track listings and slightly different gameplay. Since the first Guitar Hero, we’ve been subjected to nearly 20 titles across both franchises - with several average spin-offs in Guitar Hero Aerosmith and Rock the 80s - and with the latest entry in Guitar Hero Greatest Hits, we get the best of some of the earlier Guitar Hero games. But does this latest addition justify an encore?

The track list in Guitar Hero Greatest Hits is surprisingly solid. In fact, it’s actually pretty damn good. You get the best tracks, as voted by the fans, from Guitar Hero 1, 2, 3, GH: Rock the '80s and GH: Aerosmith. All of the most memorable from all of those games are included, so it was a successful formula and one that eventually led to a very impressive song offering.

There was always going to be one thing holding this title back from the beginning, and that’s the fact that we’ve all played these songs before. Granted, they are all master recordings this time round, but if you’re a diehard Guitar Hero fan, you may not get much out of the track list, no matter how impressive it is as an overall collection. There’s definitely a feeling that this is a money-grabbing title; a game that is used to hold the door open before the much-anticipated releases of Guitar Hero V and DJ Hero. No one expects this game to fly off shelves, but it is still a worthy purchase for anyone who is new to the franchise and wants to get the absolute best out of each game in the series. Instead of forking out the cash for every single title, Greatest Hits will subject you to the best-of-the-best, as well as allowing you to get the full band experience with each of the tracks. Some the songs included really dictate the use of the drum-kit or you screaming your lungs out on the microphone, and that’s definitely something that may persuade Guitar Hero diehards to fork out for the discounted title.

Even still, the experience will still feel like a rehash for experienced Guitar Hero players and it’s quite mind-boggling why the full-band experience couldn’t have just been made as DLC for World Tour or the upcoming Guitar Hero V. Greatest Hits can definitely be bundled with the likes of Aerosmith and Rock the 80s as titles that would have been better off as downloadable expansion packs rather than full games.

The main career mode is set-up just like Guitar Hero: Metallica’s as opposed to World Tour’s, where you progress through tracklistings to unlock new songs and their corresponding arena’s by fulfilling the required number of stars. You’ll start off with five or six songs at your disposal, with your performance dictating how many stars you get. Once you get the required number of stars, you unlock the new round of songs. The devilishly hard Expert+ mode is also included from GH: Metallica, which allows you to use an extra drum pedal with the drum kit.

It’s good that you can beat the game without having completed every single song, just like in GH: Metallica. You can easily reach the star requirements with having only played 50% of the available songs, which is great if there are particular songs you just downright suck at or have no real interest in playing. GH: Metallica had incredibly low star requirements, making progression quite easy (once you get through the super hard songs), but Greatest Hits’ have been slightly improved, making the overall experience slightly more challenging than its predecessor, while still allowing you to skip over songs you don’t like.

This is countered by the fact that some songs can be a little too easy. With the implementation of the full-band experience and the use of the strumming touch-pad on the new guitar, you would think that guitar solos would have that extra touch of difficulty that was missing before the guitar was introduced with World Tour. Unfortunately, that’s not the case. The solos may as well have been left untouched, as you can still easily play through them without using the touch-pad. In World Tour, the game really dictated the use of the pad, because the notes were placed so close together to accurately portray the sound being played. However, the solos in Greatest Hits can just be played normally and you’re never punished for not having used the pad. In World Tour, the solos were hard enough that you had to use the pad. This time round, it’s a matter of personal choice. That’s a major letdown.

There are some changes in the note structures, most obvious in tracks from Guitar Hero 1 and 2. This will disappoint those of you who have memorized songs from those games and can play them with your eyes closed. Maybe this was done to better incorporate the full band experience or master recordings, but some tracks feel completely different to play. In some instances, the notes seem to have no connection to the actual song of the track at all, which is a real letdown. This was a problem in both World Tour and Guitar Hero III, and while it seemed to have been improved in GH: Metallica, the development team has gone down the path again with some disappointing note implementation. It really takes away the realism from the experience.

Still, these shortcomings don’t take much away from the overall Guitar Hero experience. There’s still plenty of fun to have, even if you’re familiar with all of the songs. This is definitely a game better suited to gamers who are inexperienced with the franchise, but the master recordings and implementation of the full band experience add a bit of worth to the title.

The Final Verdict

Guitar Hero Greatest Hits has a great track list, but there’s the feeling that it would have been better off merely as a downloadable expansion pack for its predecessors. The direction of the career mode can be applauded, as it’s worked well here as it did in GH: Metallica. It’s great to play some of the classics from the first few Guitar Hero games using the drums and microphone and the inclusion of Expert+ is a great one. There are a few problems with the note structures and overall the gameplay is too easy at times. Still, the title is a worthy of a purchase if you’re new to the franchise and need a quick introduction before Guitar Hero V hits shelves.

Gameplay

7.3/10

We’ve played these songs before, but it’s still good to get the full band experience with them. Lack of difficulty brings the gameplay down overall. Expert+ is a great inclusion.

Graphics

7.0/10

Typical Guitar Hero visuals and presentation.

Sound

8.5/10

Great track list, with all of the best songs from the first five Guitar Hero games. Some note structure issues are disappointing.

Value

7.0/10

Decent career experience and the same old multiplayer modes. Band experience adds a bit of replayability to the title. You might lack the incentive to play through each song with each instrument if you’re already familiar with each song from earlier titles.

Overall

7.4/10

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Gaetano 13/07/2009
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Guitar Hero Greatest Hits News

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Guitar Hero Greatest Hits Discussions

Guitar hero: Greatest Hits
jqwerty 23/06/2009 9 Posts 226 Views

Guitar Hero Greatest Hits Reviews

Guitar Hero Greatest Hits Review - 7.4/10
Gaetano 13/07/2009 10 Comments 11 Votes

Comments

Milky
Kudos: 16,783
Too much Guitar Hero... I'm over it and I'm sure many others are too. They have taken a great once a year franchise and turned it into something people are sick of.
Fallout 3
Caboose149
Kudos: 8,225

Milky said: Too much Guitar Hero... I'm over it and I'm sure many others are too. They have taken a great once a year franchise and turned it into something people are sick of.



Agreed. I'm sick of it as well. I used to be a long time fan when the original was first released but now I can't stand it.

Enjoy your plastic instruments!
Battlefield 1943
jqwerty
Kudos: 2,453
One little mistake - sorry to nitpick
'It’s good that you can beat the game without having completed every single song, just like in GH: Metallica. You can easily reach the star requirements with having only played 50% of the available songs'

You have to beat every song to unlock the final song and hence beat the game.


Also

'This was a problem in both World Tour and Guitar Hero III, and while it seemed to have been improved in GH: Metallica, the development team has gone down the path again with some disappointing note implementation. It really takes away the realism from the experience.'

I think you will find many Expert players to disagree with this comment, the charting of notes is exceptional compared to the old versions, charts are more accurate and fun then ever, they have improved songs like Raining Blood (albeit the last note) and TTFAF (except for one section)

Songs like Psycobilly Freakout are probably harder but the chart is a more accurate one to its prodeccessor.

Beast and the Harlot, Bark at the Moon, Play with me are all charted extremely well and make for a very fun experience
Gunnery
Kudos: 1,776

jqwerty said:
I think you will find many Expert players to disagree with this comment, the charting of notes is exceptional compared to the old versions, charts are more accurate and fun then ever, they have improved songs like Raining Blood (albeit the last note) and TTFAF (except for one section)



Sorry, but TTFAF is ****-easy now, nothing at all is hard now - and it was even said by the charter of TTFAF on GH3, that he undercharted it.

Raining Blood's chart was so stupid. Flood was too easy (I don't know the shitty GH:SH section names) ... let alone it's just whammy anyway, a 5 note chord at the end ... with star power on it? Okay then Beenox.
Street Fighter IV
Nubcake
Kudos: 4,691

Milky said: Too much Guitar Hero... I'm over it and I'm sure many others are too. They have taken a great once a year franchise and turned it into something people are sick of.



agreed. they are over killing it now.
Call of Duty: Modern Warfare 2
Weapon
Kudos: 841

Caboose149 said:
Agreed. I'm sick of it as well. I used to be a long time fan when the original was first released but now I can't stand it.
Enjoy your plastic instruments!



The argument that there not real instruments and that it is pointless doesnt make sense. Why do you play all those war games, why don't you go to the army and handle a real gun? Guitar hero ftw!!
Call of Duty: Modern Warfare 2
Anarchy
Kudos: 233
I agree with the note structures, they are truly annoying and pathetic. Coming from 6 months of playing Rock Band 2, and 1 before that, you get a sense of just how superior Rock Band is to the whole GH franchise (gameplay-wise, obviously songs are a different story).

Nevertheless, it is fun playing through all those songs again on drums and guitar even!
Mass Effect
jakliu100
Kudos: 427
really want this game!!!
Halo 3
janey
Kudos: 2,399
its the same, but different songs, i didnt know you could make so much on like music lawl.. yeah i agree gets old
Call of Duty: Modern Warfare 2
HM0284
Kudos: 500

Milky said: Too much Guitar Hero... I'm over it and I'm sure many others are too. They have taken a great once a year franchise and turned it into something people are sick of.


i agree with milky. i played guitar hero for like a year then when i got world tour i didnt play it for like 7months straight
Ashes Cricket 2009
 
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